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AnimationController

AnimationController

This object functions similar to an Animation. However, this does not require a Humanoid to load an AnimationTrack. Instead, it has a built in AnimationController/LoadAnimation method, which can load animations onto any object (Regardless if it contains a Humanoid or not).


Functions

Name Type Description
Array

Returns a table of all AnimationTracks that are currently being played by an AnimationController.

Instance

This function loads an Animation onto an AnimationController, returning an AnimationTrack that can be used for playback.

Inherited from Instance

ClearAllChildren Clone Destroy FindFirstAncestor FindFirstAncestorOfClass FindFirstAncestorWhichIsA FindFirstChild FindFirstChildOfClass FindFirstChildWhichIsA GetChildren GetDebugId GetDescendants GetFullName GetPropertyChangedSignal IsA IsAncestorOf IsDescendantOf WaitForChild

Events

Name Type Description

This event fires whenever the AnimationController begins playing an animation. It returns the AnimationTrack playing.

Inherited from Instance

AncestryChanged Changed ChildAdded ChildRemoved DescendantAdded DescendantRemoving