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The Animator is the main class responsible for controlling Animation. It is created when LoadAnimation is called under a Humanoid or a AnimationController for the first time. If destroyed, all animations playing under it will stop running.


Functions

Name Type Description
Instance

Loads an Animation onto an Animator, returning an AnimationTrack. Used to load animations on locally controlled models (such as player characters) from the server.

void

Increments the Animation/TimePosition of all playing AnimationTracks that are loaded onto the Animator, applying the offsets to the model associated with the Animator. For use in the command bar or by plugins only.

Inherited from Instance

ClearAllChildren Clone Destroy FindFirstAncestor FindFirstAncestorOfClass FindFirstAncestorWhichIsA FindFirstChild FindFirstChildOfClass FindFirstChildWhichIsA GetChildren GetDebugId GetDescendants GetFullName GetPropertyChangedSignal IsA IsAncestorOf IsDescendantOf WaitForChild