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DebugSettings

DebugSettings

The DebugSettings allows you to view diagnostics information regarding Roblox. It is labeled as Diagnostics in the Roblox Studio Settings menu.


Properties

Name Type Description
int

Describes whether a DataModel is actively in memory, as an integer (where 1 = true, and 0 = false).

ErrorReporting

The action Roblox should take when reporting an error.

string

The GfxCard currently installed into your machine.

int

The number of instances active in the simulation.

bool

Toggles whether or not profiling of the Fmod library (which is responsible for sounds) is enabled.

bool

Whether or not a stacktrace is displayed in the output for an error.

int

Returns the number of internal DataModel jobs actively being processed.

int

Sets a RAM limit in bytes for Lua if greater than 0.

bool

Whether your OS is a 64 bit OS or a 32 bit one.

string

A string representing the type of Operating System Platform your machine is on.

int

The PlatformId of your Operating System.

string

The current version of your Operating System.

int

The number of players currently in the active game-instance.

bool

Whether or not sound warnings should be reported.

string

The purpose of this property is unknown.
Its value is always “?”.

string

The current client version of Roblox. Can also be retrieved by using the version() function.

string

The type of SIMD instruction set used by your machine.

string

The name of your System’s Model.

TickCountSampleMethod

Sets the internal sampling method used to measure elapsed time with consistency across platforms.

int

The total amount of video memory on your machine, in bytes as a negative integer.

Inherited from Instance

Archivable ClassName DataCost Name Parent RobloxLocked