DialogChoice

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Used to craft the further choices available to players who have started a dialog conversation with an NPC.

Summary

Properties

  • Toggles whether the goodbye option will be displayed.

  • read parallel

    Sets the sentence that the dialog will show to the player when the chat ends.

  • read parallel

    Sets what the NPC will say when the player chooses this DialogChoice.

  • read parallel

    Sets what the player will say when they choose this DialogChoice.

Properties

GoodbyeChoiceActive

read parallel

Toggles whether the goodbye option will be displayed. If true, the dialog will display the content of DialogChoice.GoodbyeDialog as the last option after other dialog choices. Clicking on the goodbye option will exit the dialog.

GoodbyeChoiceActive = true

Active

GoodbyeChoiceActive = false

Inactive

GoodbyeDialog

read parallel

Sets the sentence that the dialog will show to the player when the chat ends

ResponseDialog

read parallel

Sets what the NPC will say when the player chooses this DialogChoice.

UserDialog

read parallel

Sets what the player will say when they choose this DialogChoice.

Methods

Events