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For handles to be interactive, they must be parented to a player's PlayerGui or the CoreGui.

The Handles object places 3D handles around any object that its Adornee is set to. The Adornee property must be set to a 3D object for the handles to appear. The color can be changed, and the shape of the handles can be set to either arrows or spheres.

Properties

Name Type Description
Faces

Sets which sides the GUI handles will appear.

HandlesStyle

Sets the GUI style of the handles. Currently there are only two types; Resize and Movement.

Inherited from Instance , GuiBase , GuiBase3d , PartAdornment , HandlesBase

Archivable ClassName DataCost Name Parent RobloxLocked Color3 Transparency Visible Adornee

Events

Name Type Description

Fired when the left mouse button goes down on one of the GUI handles.

Fired when the left mouse button is released on one of the GUI handles.

Fired when the mouse moves while the MouseButton1Down event has fired, but the left mouse button has not been released yet.

Fired when a mouse “enters” the GUI handle.

Fired when the mouse leaves the GUI handle.

Inherited from Instance , GuiBase , GuiBase3d , PartAdornment , HandlesBase

AncestryChanged Changed ChildAdded ChildRemoved DescendantAdded DescendantRemoving