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The Part object is a physical object. When it is in the Workspace, it will move and interact with other Parts. It can have bonds formed with other Parts, so that the two Parts stay in the same relative position.

Parts are the basic building blocks of any Roblox place. Commonly known as “bricks”, you’ll see these the most often of any other objects as almost every place is built out of these. It is possible to stretch a Part to very large sizes and use them for baseplates, or make them very small and use them to create cool looking Tool.

The Part object can be edited using the various studio tools. It is available via either the insert menu, or the Object Insert menu. It can also be created using the ‘Instance.new()’ function.

Using the Mesh objects, such as SpecialMesh, BlockMesh, or CylinderMesh objects you can change the shape of them. Using the Decal or Texture objects, you can place pictures on top of the bricks.

There are many scripting opportunities using the Part object. Many of the other scripting objects, such as BodyForce objects operate inside of a Part or other physics based objects. Editing the Part’s properties through a script can result in a lot of fun opportunities.