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Stats

Stats

Stats is a service that provides real-time performance information about the current running game instance. Its primary purpose is to provide developers with an end point to measure where resources are being consumed, as well as how much memory is being consumed overall.

The service also stores a tree of StatsItem, which can have their values read by plugins.


Properties

Name Type Description
int

A measurement of how many parts are currently in contact with one another.

float

In a networked game, this describes roughly how many kilobytes of data are being received by the current instance, per second.

float

In a networked game, this describes roughly how many kilobytes of data are being sent by the current instance, per second.

float

A measurement of the total amount of time it takes long it takes for Roblox to update all of its Task Scheduler jobs, in milliseconds.

int

A measurement of how many Instance are currently in memory.

int

A measurement of how many physically simulated components are currently moving in the game world.

float

In a networked game, this describes roughly how many kilobytes of physics data are being received by the current instance, per second.

float

In a networked game, this describes roughly how many kilobytes of physics data are being sent by the current instance, per second.

float

A measurement of how long it takes for the physics engine to update its current state, in milliseconds.

If this value is high, then it means the game instance is under stress from the physics simulations taking place.

int

A measurement of how many physically simulated components currently exist in the game world.

Inherited from Instance

Archivable ClassName DataCost Name Parent RobloxLocked

Functions

Name Type Description
float

Returns the number of megabytes that are being consumed in the specified DeveloperMemoryTag category.

float

Returns the total amount of memory being consumed by the current game session, in megabytes.

Inherited from Instance

ClearAllChildren Clone Destroy FindFirstAncestor FindFirstAncestorOfClass FindFirstAncestorWhichIsA FindFirstChild FindFirstChildOfClass FindFirstChildWhichIsA GetChildren GetDebugId GetDescendants GetFullName GetPropertyChangedSignal IsA IsAncestorOf IsDescendantOf WaitForChild