We use cookies on this site to enhance your user experience

A Texture object applies a repeating texture to the face of a BasePart.

How does a Texture work?

A Texture will apply an image to the BasePart it is parented to. The surface this image is applied to is dependent on the FaceInstance/Face property. When the BasePart is resized, the image will repeat. The size of the repeating textures is determined by the Texture/StudsPerTileU and StudsPerTileV properties.

local texture = Instance.new("Texture")
texture.Texture = "http://www.roblox.com/asset/?id=732339893" -- roblox logo
-- 1x1 studs repeating texture
texture.StudsPerTileU = 1
texture.StudsPerTileV = 1

The image a Texture applies is determined by its Decal/Texture property. Images can be uploaded to Roblox provided they adhere to the community guidelines. Information on how to upload images can be found Articles/How to upload a Decal|here. -->

What is the difference between Textures and Decals?

The texture object is very similar to the Decal object. However, whereas the image applied by a Decal scales when the BasePart is resized, the image applied by a Texture repeats.

Repeating textures have a wide range of applications such as floor tiles and wall textures.

Alternatives to Textures

Although Decals have a wide variety of applications, in some cases developers may wish to pick one of the following classes instead.

  • For non repeating images Decal object should be used
  • To apply GUI elements, the SurfaceGui object should be used
  • If the effect of lighting on the image needs to be altered, the SurfaceGui object should be used