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CollisionFidelity

CollisionFidelity

Determines how the collision models of /UnionOperations and /MeshParts behave.

Note: The CollisionFidelity property of union objects is not scriptable: it must be set in Studio.

Enums

Name Value Description
Default0

Uses the default collision model.

Hull1

Uses a convex hull for the collision model.

Box2

Uses a box that corresponds to the union’s selection box.