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DeveloperMemoryTag

DeveloperMemoryTag

A list of memory categories, and a description of what they are allocated to.

Enums

Name Value Description
Internal0

General data that doesn’t have any categorization. This could be due to either internal reasons, or because it simply isn’t being tracked categorically.

HttpCache1

A cache of HTTP responses.

Instances2

All the Instances present in memory.

Signals3

Events, signals, connections, etc.

LuaHeap4

All of the data in Lua. this includes everything happening in CoreScripts, the built-in datatypes, etc.

Script5

All memory being manipulated and referenced by scripts.

PhysicsCollision6

Collision detection in the Workspace.

PhysicsParts7

Physics bodies and the components that control their behavior.

GraphicsSolidModels8

Rendering solid models (stuff made with Union, Negate, etc.)

GraphicsMeshParts9

Rendering of mesh parts.

GraphicsParticles10

Rendering of particles from ParticleEmitters.

GraphicsParts11

Rendering of regular parts.

GraphicsSpatialHash12

Spatial hash lookup tables of the game world that are used for rendering.

GraphicsTerrain13

Rendering of terrain geometry.

GraphicsTexture14

Rendering of textures in the game world.

GraphicsTextureCharacter15

Rendering of texture composition maps that are generated for Humanoids.

Sounds16

Data of sounds in-game.

StreamingSounds17

Playback of sounds in-game.

TerrainVoxels18

Occupancy/Material data of the Terrain.

Gui20

Gui element data and rendering.

Animation21

Playback of Animations on Humanoids and AnimationControllers.

Navigation22

Pathfinding for Humanoids via the PathfindingService.