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MeshType

MeshType

The MeshType Enum is used to set what type of mesh the /SpecialMesh is.

Enums

Name Value Description
Head0

The mesh is the default /Humanoid head mesh.

Torso1

The mesh is the default Humanoid torso mesh.

Wedge2

The mesh is a wedge.

Prism7

The mesh is a prism.

Pyramid8

The mesh is a pyramid.

ParallelRamp9

The mesh is a parallel ramp.

RightAngleRamp10

The mesh is a right angle ramp.

CornerWedge11

The mesh is a corner wedge.

Brick6

The mesh is a brick (just like the shape of a default /BasePart)

Sphere3

The mesh is a sphere.

Cylinder4

The mesh is a cylinder.

FileMesh5

The mesh is determined by the Roblox mesh asset id provided.