ReverbType

The ReverbType Enum allows you to make audio in your game sound different, depending on what "area" the sounds are in.

Note that some of these do not appear to have any effect on the sound.

Items

NameValueSummary
NoReverb0
GenericReverb1
PaddedCell2
Room3
Bathroom4
LivingRoom5
StoneRoom6
Auditorium7
ConcertHall8
Cave9
Arena10
Hangar11
CarpettedHallway12
Hallway13
StoneCorridor14
Alley15
Forest16
City17
Mountains18
Quarry19
Plain20
ParkingLot21
SewerPipe22
UnderWater23