BlurEffect

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The BlurEffect applies a Gaussian blur to the entire rendered game world. The strength of the blur is controlled by the BlurEffect.Size. Only one BlurEffect can be applied at once (the instance with the greatest Size takes priority).

Like other post-processing effects, BlurEffect will only work while Enabled and when parented to Lighting or Workspace.CurrentCamera. Also, it may render differently on low-end devices and/or depending on your Studio settings (see the Quality Level settings in RenderingPerformance).

For more details on this effect and others, see Post-Processing Effects.

Summary

Properties

  • Read Parallel

    Determines the blur radius.

Properties inherited from PostEffect
  • Read Parallel

    Toggles whether or not the PostEffect is enabled.

Properties

Size

Read Parallel

Size controls the blur radius, measured in pixels. The larger the size, the blurrier the screen will become.

Methods

Events