Sky

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The Sky object, when placed inside Lighting, changes the default appearance of the experience's sky. This object's skybox is composed of six sides, like a cube. If you customize the skybox, the sun, moon, and other celestial objects remain visible unless you turn off the CelestialBodiesShown property. By adjusting the StarCount property, you can change how many stars appear in the sky at night.

This object can also be used as a cubemap for reflections in ViewportFrames, in which case only the Sky object's six Skybox[…] properties are used. For details, see Frames.

Summary

Properties

Properties

CelestialBodiesShown

read parallel

Sets whether the sun, moon, and stars will show.

MoonAngularSize

read parallel

The perceived angular size of the moon while using this skybox, in degrees.

MoonTextureId

read parallel

The texture of the moon while using this skybox.

SkyboxBk

read parallel

The URL link to a picture for the back surface of the sky.

SkyboxDn

read parallel

Asset ID for the bottom surface of the skybox.

SkyboxFt

read parallel

Asset ID for the front surface of the skybox.

SkyboxLf

read parallel

Asset ID for the left surface of the skybox.

SkyboxRt

read parallel

Asset ID for the right surface of the skybox.

SkyboxUp

read parallel

Asset ID for the top surface of the skybox.

StarCount

read parallel

How many stars are shown in the skybox. Only works if CelestialBodiesShown is true.

SunAngularSize

read parallel

The perceived angular size of the sun while using this skybox, in degrees.

SunTextureId

read parallel

The texture of the sun while using this skybox.

Methods

Events